Development

    Technical

    • UV Pixel Art Demonstration
      This is a concept where a Model uses a special UV texture used on a shader to output a Diffuse texture and Normal Texture to emulate the 3D feel. This method is superior than a 3D Model being rendered at low-resolution because it avoids the 4D Transforms and avoids the need of a 3D model at run-time. It also allows the creation of many animations without having to redraw the original image. Here’s how it works A custom UV is used where each pixel is 8 values apart from each-other. Red controls horizontal movement. Blue controls vertical movement. Green acts… Read more: UV Pixel Art Demonstration